Thursday, June 23, 2011

Analyst Report: Apple TV set could launch in 2012

A prominent industry analyst believes Cupertino’s recently unveiled iCloud heralds the advent of a high-def Apple television set.

According to Gene Munster of Piper Jaffray, a shiny Apple TV could launch by late 2012.
Report: Apple television could launch in 2012
 
"Apple's iCloud service for media storage makes it easier to own multiple devices and share content among them," Jaffray opined in an investors note obtained by AppleInsider. 



"At first the only media iCloud will store is music and pictures, but we believe Apple may add movies and TV shows purchased or rented in iTunes to the iCloud service, which could be viewed on a TV."
The analyst also noted that if Apple debuted a television set, the company could open its existing iOS-powered $99 set-top box to third-party devs.

In any event, Jaffray believes an official App Store for Apple TV will go live sometime during the next year.
"The final step would be bringing the Apple TV software and the App Store to an Apple Television. 

Apple's expertise in software and apps would be a strong differentiator for the company in the television market."

Jaffray estimates that a full-on Apple television could add $2.5 billion, or 2 percent, to Apple's revenue in 2012, increasing to $4 billion, or 3 percent in 2013 and $6 billion by 2014.

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Tuesday, June 21, 2011

Review: Final Cut Pro X is Mac App Store's top seller, but buyer reviews are scathing

Final Cut Pro X
Apple only released the software today, but Final Cut Pro X already is a hit. Perhaps that big price reduction -- to $299.99 -- has something to do with buyers' enthusiasm. Motion 5 and Compressor 4, which also released today for $49.99 a piece, rank second and fourth, respectively. Too bad so many of buyers' give the software a 1-star rating.
 
But there's more, and it's a wonder anyone else other than Apple is profiting from Mac App Store. Today's introductions put Apple products as the top-7 paid apps. There's an eighth, with iPhoto as No. 9. T-boneapps.com's iSplash, which is on sale today for 80-percent off -- that's 99 cents -- is No. 8, while Angry Birds is tenth.

Apple products command 10 of the top-12 paid ones. Is Apple just a better developer, or is there something of a home field advantage at work?

Top Paid Mac Apps June 21 2011Earlier today, I observed that people wanting Final Cut Pro X would need Mac OS X 10.6 Snow Leopard (or Lion when it comes out) to buy and to use the software. Mac App Store is add-on to the one product and built-in to the other. The video-production software is available "exclusively from the Mac App Store", according to Apple -- direct digital download. I contended the distribution method will compel many people wanting Final Cut Pro X but using older OS X version to upgrade.

"It couldn't possibly be that they lowered the price to help drive sales realizing that they would appeal to a much larger audience at $300 vs $1000?" Betanews reader Matt Shulman asks in comments. "Sell 4 copies at $300 vs 1 copy at $1,000 and you're making more money and potentially getting more customers hooked on it. At $1,000, many people wouldn't even bother using a trial version (if it's available) simply because they wouldn't consider spending that much. At $300 though, it's far more likely".
 
 
That's sound reasoning, and Final Cut Pro X's top-sales status proves the point.
Still, for a top seller, lots of people aren't loving it. As I write, the average review is 2.5 stars, with the majority of buyers -- 102 out of 220 ratings -- giving Final Cut Pro X one star. Yikes!
Final Cut Pro X buyer Rjjfam shares his experience on the product page in the Mac App Store:

I'm working on a 8 core Mac Pro and have been working with FCP for almost a decade. I was working on a project and got the word that FCP X was available for download. I closed FCP 7 and purchased FCP X downloaded and installed it. The first thing I noticed was an icon to import IMovie Events. Are you serious?? iMovie -- the same program my aunt uses to edit videos of her weddings and kid birthday parties. I'm a professional, editing videos for broadcast television and have never used anything other than FCP! So I go to open my project in FCP X and it won't open. It turns out that FCP X is not backwards compatible with any previous version of FCP. You can import iMovie Events but not FCP? WOW!!! So now I'm back to FCP 7 to finish up my projects and will revise this review if FCP X turns out to be what me and all of my fellow FCP users expected. But right now I will give it 1 star, because it should be told to perspective buyers that you cant use it with FCP 7 and older projects.
"What a joke! Don't waste your money!" gripes reviewer krnlb, who gives Final Cut Pro X just one star. "It is just iMovie on steroids." Cesar Peynetti: "Should be renamed iMovie Pro."
Kenneth Stillman, who is "incredibly disappointed", also gives the software a single star. He writes:

Forget that it's just confusing right out of the gate. Simple things like editing a multiclip are just a complete mystery to find. I can't figure out how to put in a slug, I need two seconds of black before the video starts. I do a lot of music video and I like to tap out the beat of the song. Forget in FCPX. It doesn't create audio markers in real time the way FCP 7 did. I just want to shoot myself because I wasted $300, and I somehow have to explain this to my wife.
There are supposedly 70 5-star reviews, but they were tough to find. Five-star rater Satyender Mahajan described Final Cut Pro X as an "excellent editor" that is "responsive" with an "elegantly-designed interface". Kell Gallaher calls the software "just awesome".

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Sunday, June 19, 2011

Web apps get the ultimate endorsement: Windows 8

With the Internet's importance steadily gaining, it's not as if Web programmers needed an ego boost. But Microsoft has given them a major one anyway with a radical change coming in Windows 8.

The next-gen Windows will come with a new programming foundation, letting developers build native apps with the same techniques they use for Web applications. Microsoft calls this new variety "tailored apps".

It's a bold move for the company. Microsoft's financial fortunes have depended heavily on Windows sales, and Windows' continued momentum has depended heavily on the wide range of software written to use Windows' direct interfaces.

Tailored apps, in contrast, use a higher-level interface: a browser engine. Now we know why Microsoft has been so gung-ho on IE9 over the last year.

Why this sharp break from the past? Microsoft isn't commenting on its rationale beyond speeches earlier this month, but here's one very good reason: ARM processors.

Today's ARM processors, from companies including Qualcomm, Texas Instruments, Nvidia, Samsung, Apple, Dell vostro 1700 battery dell xps m1330 battery and Freescale, are usually used in mobile devices. But they're growing up fast, and Microsoft is designing Windows 8 to run on ARM chips, too.

Windows has run on other processors besides x86 chips from Intel and AMD--Itanium, MIPS, Alpha, and PowerPC. Although each of those versions has been abandoned over the years, Microsoft clearly has adapted the Windows code base for processor independence.

Getting programmers to come along is another challenge altogether, though.

It's a chicken-and-egg problem. Why should a Windows programmer create, say, an Itanium version of some product when there are so few Itanium computers shipping? And why should a person buy an Itanium-based computer if there is so little software shipping?

Web programming, though, is inherently cross-platform, as illustrated by the wide range of computers and operating systems that can be used to browse the Web. Windows 8's tailored apps will call upon browser interfaces: HTML (Hypertext Markup Language, for describing Web pages), CSS (Cascading Style Sheets for formatting), and JavaScript (for executing programs).

Once Microsoft issues its ARM version of Internet Explorer--Windows 8 will come with IE10--the tailored apps should become cross-platform. In contrast, ordinary native apps such as Adobe Systems' Photoshop or Microsoft Office that are written to Windows' lower-level interfaces would have to be created separately.
Mike Angiulo, vice president of Windows planning, demonstrated the approach in a Computex speech, playing a touch-screen piano app on two machines. "These are the same apps. This is running on x86, this is running on ARM," he said. "It's the same app, completely cross-platform, based on the new Windows 8 app developer model."

Microsoft already has a cross-platform programming foundation, .Net and Silverlight, and there has been fretting among its fans about Microsoft's Web-tech move.

But ultimately, Microsoft's position makes some sense. Windows remains a powerful force in the industry, but almost all the hot consumer-level programming action today is taking place either with Web apps or with mobile apps running on iOS and Android. Every now and again a new native app arrives for Windows--Angry Birds, say, or any number of other video games--but the hot platforms of the moment are mobile and the Web.
"Over 60 percent of people's time is spent in a browser when they're using virtually any system," said Angiulo said.

There's already an army of Web-savvy programmers, a fact that helps ease with the chicken-and-egg problem of spinning up a new programming foundation. It's not clear how closely tailored apps will resemble Web apps, but it's likely that something like Facebook's interface could be repackaged without major difficulties. That could help flesh out the Windows 8 app store faster.

"This application platform is based on HTML5, JavaScript, and CSS--the most widely understood programming languages of all time," Angiulo said. "These languages form the backbone of the Web, so that on day one when Windows 8 ships, hundreds of millions of developers will already know how to build great apps for Windows 8."
In addition, Web programming is expanding beyond the Web already: Hewlett-Packard's WebOS uses Web technology, as do browser extensions written for Google's Chrome, Apple's Safari, Opera, and the imminent Jetpack framework for Mozilla's Firefox. Note that Chrome extensions can be sold as full-on Web apps through the Chrome Web Store already, and that Web apps are what Google's Chrome OS runs.

Thus, in a way, Windows 8's tailored apps are close cousins to Google's Chrome OS apps.

With the fevered rush of standards development, the Web is getting more powerful. One of the hot areas today is in CSS, It's growing more advanced not just as a way to put drop shadows behind boxes with rounded corners, but also as a way to animate changes such as boxes popping up and even provide 3D effects such as windows flipping over.

Other work is improving CSS Web typography and layouts. With Scalable Vector Graphics, more complex graphics are possible. HTML5's Canvas element provides a two-dimensional housing for such graphics.
Browsers haven't been known for their performance compared to native apps, but Microsoft is pushing as hard as it can to use hardware acceleration. It does so for Canvas, SVG, CSS, and even text rendering. It also is working on faster JavaScript, in part by spreading work across multiple processor cores.

Another Microsoft effort makes more sense in light of tailored apps: pinning. IE9 Web pages can be pinned to Windows 7's task bar the way native apps can. With Windows 8, this behavior makes perfect sense since the Web-style tailored apps will be full peers to native apps.

One big unknown is how closely Microsoft will adhere to Web standards and how broadly it will support them. After years in the wilderness, Microsoft has caught Web standards religion, participating in their development, promoting them, offering test cases to iron out compatibility problems, and most notably, building them into IE9. So it seems likely Microsoft will toe the line here, but given how fast the Web is changing, it's probably safe to expect compatibility problems between, say, Chrome OS apps and Windows 8 tailored apps.

But it's not clear just how far Microsoft will go in its support. Much of the development of Web standards takes place in browsers, not just in conference rooms at standards meetings, and browser makers are keen to move forward as fast as possible. Windows itself hardly moves at a breakneck pace.

One uncertainty is whether Microsoft will support IndexedDB, a database technology that a browser can use to store complicated data and could be helpful for applications that have to work when there's no Net connection. And it looks all but impossible that Microsoft would support WebGL, a new standard enabling 3D graphics on the Web that also can improve 2D apps such as games.

Don't expect existing Windows interfaces to go away: Microsoft has a huge collection of existing software to support, and you can bet programmers who don't want to be confined to tailored apps' limits will keep demand high.

What's not clear, and won't be until Microsoft's Build conference in September, is when Microsoft thinks programmers should use the different programming foundations.

Here's one big difference between Web apps and native apps, though: state. It's an arcane technical subject, but in short, it refers to who's in charge. With Web applications in a browser, state is maintained on a server. That lets multiple people simultaneously edit a Google Docs spreadsheet, for example; the server handles connections to all the browsers. With native apps, though, it's the local machine that typically maintains state.

For a good illustration of state, think of what cloud computing means to Apple vs. Google. Apple's iCloud synchronizes data among different devices, but when you play a music track, it's playing from the local device's storage system. Google streams it from a server, and the browser is at its beck and call.

HTML is getting more powerful abilities to store information locally, though, so that a server isn't required. The browser increasingly is able to maintain its own state.

Here's another difference: programming tools. Microsoft has kept the loyalty of many programmers through highly regarded tools used to build software. Web programming is comparatively primitive.

It seems very likely, therefore, that part of Microsoft's news at Build will concern how programmers can quickly make tailored apps.

After all, while Microsoft has had trouble matching Apple and Google in mobile devices, it's stayed competitive with programming tools. Don't expect the company to throw that asset away any time soon.

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Friday, June 17, 2011

Review : Next-Gen Official Facebook App for the iPad Coming Soon

The iPad has been steaming ahead for over a year. Gently rolling along behind comes the world's biggest social site (news, site), which is finally ready to grace it with a proper Facebook app.
Take Your FaceTime?
When a new consumer device comes out, there's a list of things people look for. YouTube? Check! Gmail? Check! Facebook… Facebook? Bueller? So, it does seem odd that Facebook left iPad users stringing along with the web version of the social media site for so long.
But in the background there has been a lot of effort to make Facebook's iPad app a thing of great beauty and usabillity. With all the screen real estate, the developers have really gone to town and users will be able to enjoy great full-screen, hi-res, photo and video to get the most out of that screen.
Facebook's communication features will take advantage of all the iPad's accessories, including both cameras and, presumably, the microphone. Facebook Chat and Group Messaging have been given a loving massage to make the neat and supple for the new generation of tablet users. Throw in in-app uploads, and users could start spending a lot more time wrapped up in the Facebook realm, rather than just quick visits to the web version.
Face to Face
The new app is expected to be shown off in the next few weeks, and will probably rocket to the top of the iPad downloads chart on the App Store. However, the app could also play host to a secret weapon, with Facebook looking to get its own way of downloading stuff on to your iOS devices (these improvements will likely feed through to the iPhone version) without going through Apple's store.
Whether that's Facebook-based games or other content, it could be interesting to see how Apple treats what it would see as attempts to circumvent its will. Facebook's super-secret Project Spartan is supposed to use HTML 5 to provide a platform for a wide range of interactions and games, all outside Apple's realm.
Whatever happens, iPad owners will soon be able to enjoy Facebook in a whole new way. If it's half as stellar as predicted, other tablets (like HP's new TouchPad) will look on forlornly and can only hope that Facebook developers will grace their devices with a version too.
Facebook has also recently tied up with RockMelt to improve the desktop browser Facebook experience, while Apple's troubles with Facebook seem to have been compounded by Apple choosing Twitter integration in its upcoming iOS 5 update.

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Thursday, June 16, 2011

Apple's "back to school" promo offers $100

Apple has launched its annual "Back to School" promotional offer.

 And it may be a sign of the company's future - a push away from the traditional iPod and a shove toward the digital nature of Apple in today's marketplace.


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For the last several years, at this time of year Apple offered a free iPod to anyone who bought a new Macbook.
This year, however, the only freebies new customers will get is a $100 iTunes gift card.

That credit can then of course be spent to buy iPhone or iPad apps, songs from iTunes, e-books, movie rentals or downloads, or even software for their new Macbook courtesy of the recently launched Mac App Store.
Some are disappointed with the change in the promotion. Business Insider, for example, calls it "lame."

While a $100 gift card doesn't come close to the value of a free iPod, this change is definitely symbolic in the way Apple is poised to shift its focus. It is surely all about digital content these days.

In the promotion signage, Apple heavily touts the Mac App Store, a platform that virtually any Mac developer who wants to be recognized now has to use. Because of that, it has found moderate success but it's still not a household name.

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Tuesday, June 14, 2011

Steam Launches Free to Play Section | www.batterylaptoppower.com

 


Steam has launched a Free to Play section to promote games that follow this new and increasingly-successful business model. The five launch titles now available are Spiral Knights, Forsaken Worlds, Champions Online: Free for All, Global Agenda: Free Agent and Alliance of Valiant Arms. Both Champions Online and Global Agenda were formerly full-price subscription-based titles which adopted the free to play model relatively recently.

To promote the new section, all five titles are offering exclusive in-game content to players who try out the "Free to Play Game of the Day" on Steam, starting with Spiral Knights tomorrow. In-game transactions will be handled by Steam's microtransaction back-end system that is available to Steamworks partners and has already been used effectively in Team Fortress 2.
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"The introduction of Free to Play games is another example of the constant evolution of Steam," said Jason Holtman, director of business development at Valve. "Free to play games offer new game genres and game experiences for customers while offering developers and publishers new revenue opportunities and the ability to reach customers in areas of the world where the traditional packaged goods model is less popular than F2P."

For those who have traditionally been resistant to trying free to play games because they feel somehow "lesser" than retail titles, their arrival on Steam will hopefully give you cause to reconsider their "respectability."

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Monday, June 13, 2011

Android Over the iPhone, iOS 5 - Top 5 Reasons

apple ios android os comparisonAs with past iPhone updates, iOS 5 plays catch-up with Apple's competitors and Android in particular, while adding unique features such as Twitter integration, iMessage, and online storage through iCloud.
But is that enough to solidify the iPhone's standing as the best smartphone around? Not necessarily. Android still has several features that the iPhone lacks, and may still be worth considering if these features are important to you:

GPS Navigation

Android phones have offered free, voice-guided GPS since October 2009, whereas the iPhone's Maps app requires users to look at their handsets and read off directions as they drive.
The iPhone has third-party apps with turn-by-turn voice guidance, such as Mapquest, but Android's built-in method allows users to jump directly into navigation from address links in other apps. With the iPhone, you must manually copy and paste the address into your app of choice.

Setting Default Apps

The iPhone's lack of native GPS navigation wouldn't be an issue if you could set third-party apps as the default for certain functions. On Android, if you want to use alternative apps for mail, Web browsing or navigation, you can set those apps as the default for all related functions.
For instance, setting Dolphin HD as the default Web browser opens all links from other apps in Dolphin instead of the stock Android browser. It's a subtle feature that makes customization much easier on Android compared to the iPhone.

Expanded voice commands

The rumor of expanded voice commands in iOS5 didn't pan out, so for now, Android provides more voice command options that are built directly into the operating system.
Android users can dictate e-mails and text messages and get directions by speaking to the phone. They can also load music in third-party apps such as Pandora with the "listen to" command, whereas the iPhone's music-by-voice feature is only linked to the iPod app.

Widgets

Android widgets can show certain types of information directly on the home screen, such as breaking news, sports scores, incoming messages, or media playback controls. In fairness, a lot of Android widgets add unnecessary clutter to the phone, but if you can find the right widgets for you, they'll either save time or present information that you might've otherwise overlooked.

Hardware choices

Software features aside, Android provides more hardware choices for phone buyers, including handsets with bigger screens, physical keyboards or features not yet available on the iPhone, such as dual-core processors. The iPhone 4's hardware is excellent, but it may not be the perfect fit for you.

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